

It’s been quite some time since we last delved into Calradia. Eventually, this will be expanded with further customisation systems that will reward you for your multiplayer engagements and escapades! The multiplayer progression system will reward you simply for playing the game! You will be able to use your hard-earned points to unlock skins for your troops and sigils for your profile. This system will be much stricter than the current match finding system when it comes to pairing evenly matched opponents against one another, allowing you to test your skills against other players on a more even footing.

The matchmaking system will allow you to play the game in a more competitive setting and be assigned ranks based on your performances in both Skirmish and Captain multiplayer game modes. While these scenarios do exist in Mount & Blade 2, a future update will gives these battles their own specific battlefields. Defending armies will soon be able to break a siege by sallying out to face their attackers. These new missions will add some further diversity into Bannerlord’s siege gameplay. However, TaleWorlds plan to start adding cutscenes to underline some of the more cinematic moments during the player’s campaign, such as witnessing the birth of your child.

Mount & Blade 2 is very much a game where you forge your own stories instead of following dense storylines or narrative threads. This will add a new layer of strategy, bringing the planning phase of battles more in line with RTS games like Total War. The feature will provide a more strategic and unique experience for each and every battle by associating specific scenes with campaign map regions rather than terrain types, while also taking into account party positioning and orientation within the region to influence the initial battle setup.ĭuring battles and sieges, you will soon be able to arrange your troops into neat regiments, formations, and battle lines.
